Classes

Warrior Magician Archer
Thief
Knight Acolyte Hunter Jester
Gladiator Battlemage Ranger Assassin
       

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Click here for the interactive Dragonica skill tree calculator on MMOsite!      

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Warrior

Warriors constantly seek strength. They might seem to be daredevils due to their desire for power, but are gifted with sharp minds and a good combat sense. With high Health and Strength, their melee capabilities in both attack and defense make themselves the ideal vanguard in all battles. 
Warriors may be promoted to Knights or Gladiators at Lvl 20.


Warrior Base Job Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description (Max Points)

Blow (Active)
1/5
Lv. 1
10
-
Thrust up to 9 enemies, causing damage and knockback. Slightly longer reach than normal attacks.
Sword Mastery (Passive)
1/5
Lv. 1
15
-
+10 ATK when using any sword.

Air Combo Launch (Active)
1/5
Lv. 1
20
-
Charges 5 enemies and launches them into the air.
 
Cutdown (Active)
1/5
Lv. 2
20
Blow Lv1
After jumping, press attack + down arrow to attack up to 5 enemies on the ground.
 
Storm Blade (Active)
1/5
Lv. 3
20
Cutdown Lv1
Cause a 3sec whirling sword storm to attack up to 5 airborne targets.
 
Re-launch (Active)
1/5
Lv. 2
10
Air Combo Launch Lv1
Attack and re-launch 1 incapacitated enemy.
 
Sword Dance (Active)
1/5
Lv. 3
10
Re-launch Lv1
Hurls sword in front of you knock an enemy down.
 
Hammer Crush (Active)
1/5
Lv. 5
15
-
Smash up to 2 enemies using a giant hammer, with a 50% chance of casting Lv1 stun effect.
 
Blazing Youth (Active)
1/5
Lv. 7
20
Hammer Crush Lv1, Storm Blade Lv2
Smash up to 2 enemies with a flaming hammer. 50% chance to cast Lv1 burn effect and reducing max MP. Victims constantly lose HP and MP over the burn duration.


Icecold Heart (Active)
1/5
Lv. 7
20
Hammer Crush Lv1, Sword Dance Lv2
Smash up to 2 enemies with an ice hammer. Has a 50% chance to cast Lv1 Frozen, reducing Movement Speed, Attack Speed and all DEF by 20%.
 



Shield-bearing Knights are Dragonica's premiere tanking class with their large amount of health and armor and their ability to deal decent damage in melee range. Their primary role is to be up close in the face of the enemy, mitigating damage for party members. In PvP combat, they use their strong stamina and as a boon against heavy damage dealers like the Magician.
Knights may be promoted to Paladins at Lvl 40.


 Knight Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Shield Mastery (Passive)
1/5
Lv. 20
20
-
Increase Block by 3% and DEF +50 when holding a shield.
 
Aerial Smackdown (Active)
1/1
Lv. 20
20
-
Cast dash in mid-air and press attack to smack down and attack enemies nearbu. Can only be use when airborne.
 
Aerial Blow (Active)
1/1
Lv. 20
15
None
Whips out a toy hammer and bash up to 10 enemies into the ground. Can only be used after an air combo attack.
 
Shoulder Tackle (Active)
1/5
Lv. 21
15
Aerial Smackdown
Charges up to 5 standing enemies and knocks them into the air.
 
Parry (Active)
1/5
Lv. 22
15
Shield Mastery
Increases sword blocking by 5% for 30secs. Adds 5% increase to current block rate.
 
Impervion (Active)
1/5
Lv. 21
20
Aerial Blow Lv1
10sec buff that makes you immune to disabling effects like knock backs, flips, and stuns, but still take 100% of damage.
 
Spear Jab (Active)
1/5
Lv. 23
20
Shoulder Tackle Lv1
Cast a 6-combo attack on 6 enemies and knock them down.
 
Revenge (Toggle)
1/5
Lv. 23
20
Impervion Lv1
Casts a thorn shield around yourself, reflecting 30% damage back to attackers. Consumes 12 MP per 2 seconds until toggled off.
 
Increased Defense (Active)
1/5
Lv. 24
15
Impervion
Add 60 DEF by enlarging your head for 120secs. Don't ask us how it works, we really don't know. But it's really funny, I promise.
 
Giant Growth (Active)
1/5
Lv. 26
20
Increased Defense Lv1
Max HP increases by 500 for 120secs.
 
Pressure (Active)
1/5
Lv. 27
20
Spear Jab
Drops a heavy weight on 6 enemies, damaging and launching them.
 
Body Activation (Passive)
1/5
Lv. 30
20
Giant Growth
Permanently increase Max HP by 8%
 


 Gladiator

Gladiators are born to fight. The only class line capable of wielding huge double-handed Claymores, they are a formidable sight on the battlefield. Trading speed for massive attack power, Gladiators are capable of dealing large Area-of-Effect damage as well as debuffing opponents with intimidating battleshouts.
Gladiators may be promoted to Firebrands at Lvl 40.


 Gladiator Skills



Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Grizzly Power (Active)
1/5
Lv. 20
20
-
The sheer absurdity of Pong the bear grants you +5 STR and an extra 3% ATK for 30secs.
 
Acceleration (Active)
1/5
Lv. 20
20
-
Increases Attack Speed by 15% for 15secs when using Two-handed Swords. Does not stack with other attack speed buffs.
 
HP Recovery (Passive)
1/5
Lv. 22
15
Acceleration Lv1
Adds 200 HP permanently, increases HP Regeneration by 10, and increases Potion effects by 10%.
 
Advanced Sword Mastery (Passive)
1/5
Lv. 21
10
Grizzly Power Lv1
Permanently increase ATK by 5% when using Two-handed Swords.
 
Aerial Blow (Active)
1/1
Lv. 22
10
Grizzly Power
Whips out a toy hammer and bash up to 10 enemies into the ground. Can only be used after an air combo attack.
 
Incoming Bro! (Active)
1/5
Lv. 23
15
Aerial Blow Lv1
WATAAAAAA~!!! Charge 3 enemies in a combo chain and knock them down.
 
Dashing Blow (Active)
1/1
Lv. 22
20
Advanced Sword Mastery Lv1
When dashing, press Up + Attack to damage and launch up to 5 enemies.
 
Gamble (Active)
1/1
Lv. 24
20
Incoming Bro! Lv1
Randomly changes damage cast on target. Maximum of +600 damage can be added, but the damage may come back to the castor as well.
 
Annihilation (Active)
1/5
Lv. 21
15
Acceleration Lv1
Amplifies power of next attack by 10%.
 
I'm Gone Bro! (Active)
1/5
Lv. 23
15
Dashing Blow Lv1
WAAA-TA-TA-TA-TA-TA!!! Have Bro cast an 8-combo kick at 3 enemy targets in front of him, knocking them down.
 
Stumblebum
1/5
Lv.28
10
Gamble Lv1
Decrease enemies' ATK and ACC by 20% for 30secs with a thundering battle cry.
 
Wrath of Earth
1/5
Lv. 29
20
Gamble Lv1, Annihilation Lv2
Creates a seismic wave by cleaving the ground when in mid-air. Affects 5 targets on the ground, damaging and launching them.

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Magician

Wise beyond their years, Magicians love magic above all else. Considered studious recluses, they were often cloistered in the Magi Academy for much of their lives. This has all begun to change as Elga's dark influence begins to threaten their way of life. No book-bound cowards to be dismissed on a battlefield, Magicians of all disciplines make up for frailer bodies with high ranged-damage output and jovially refer to their new way of life as "putting theory in practice".

Magicians may be promoted to Acolytes or Battlemagi at Lvl 20.


Magician Base Job Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
MP Potion Maximization (Passive)
1
Lv. 1
20
None
Increase all MP Regeneration effects by 10%.
 
Point Buster (Active)
1
Lv. 1
10
None
Attack up to 5 standing or fallen enemies and launch them into the air.
 
Air Combo (Passive)
2
Lv. 2
5
Point Buster
Jump and fire an electric bolt at enemies in mid-air.
 
Re-launch (Active)
2
Lv.2
10
None
Attack up to 5 fallen enemies and launch them into the air.
 
Magic Enhancement (Passive)
3
Lv. 2
15
Air Combo
Permanently increase MATK by 20.
 
Meteor Fall (Active)
3
Lv. 3
10
None
Drop a small meteor from the air, attacking up to 5 standing or fallen enemies.
Command (in mid-air): Downward + Attack
 
Fortress (Active)
4
Lv. 4
15
None
Turns into Cannonhead and blast up to 5 enemies.
 
Focus (Active)
8
Lv. 3
20
Point Buster
You gain 4 INT and 8% MATK from the avatar of Buddhi.
 
Self Heal (Active)
9
Lv. 5
20
None
Consumes 10% of your Max MP, as well as MP for the spell, and heal yourself for (MATK + 60) HP.
 
Cannon Upgrade
Lv. 5
Up the damage of each Fortress cannon.
 
Bullet Acceleration
Lv. 9



Acolytes are well-balanced casters with a repertoire that swings between healing and damage spells. Crucial in team fights for their ability to keep allies up, Acolytes are also able to detect hidden enemies and polymorph opponents, effectively disabling them in combat.
Acolytes may be promoted to Oracles at Lvl 40.


Acolyte Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
MP Recovery Increase (Passive)
1/5
Lv. 20
10
-
Increase MP Regeneration by 10.
 
Diffusion Cannon (Active)
1/5
Lv. 20
20
-
Summons 3 flame orbs that allow you to attack in 3 directions for 30secs. However, you cannot fire while moving due to heavy recoil.
 
Wide Heal (Active)
1/5
Lv. 23
15
HP Recovery Increase Lv1
Restores HP equivalent to 65% of your MATK to all party members in range.
 
Barbarian (Active)
1/5
Lv. 22
20
Detection Lv1
35% chance of freezing up to 5 enemies for 4 secs.
 
Detection (Active)
1/5
Lv. 20
5
-
Detect up to 5 hidden enemies and lowers their MDEF by 20% for 12secs. Detected enemies may not hide for 10 seconds.
 
Lightning Strike (Active)
1/5
Lv. 26
15
Diffusion Cannon Lv1
Casts an electric shield enveloping you, and damage up to 5 standing or fallen enemies. This is a launcher move.
 
Instant Heal (Active)
1/5
Lv. 29
20
Wide Heal
Instantly restores HP equivalent to 75% of your MATK to all party members in range.
 
Witch's Curse (Active)
1/5
Lv. 27
20
Barbarian Lv2
50% chance of polymorphing 5 enemies into frogs for 5 seconds. Polymorphed enemies cannot use skills or attack. Spell breaks if enemy receives damage.
 
Sanctuary (Active)
1/5
Lv. 25
25
Wide Heal Lv1
Install a 40sec regeneration sphere that heals each party member in the area for 200HP/2secs, up to 10 times.
 
Casting Acceleration (Active)
1/5
Lv. 26
20
-
Decrease casting time of all party members nearby by 0.1 secs.
 
Resurrection (Active)
1/5
Lv. 28
25
Sanctuary Lv1, Instant Heal Lv1
Revives 1 fallen party member nearby with 10% of his/her total HP and MP.



Completely at home on the battlefield, Battlemagi are specialized assault casters trained for large damage output with their large range of Area-of-Effect spells. These Spear-wielders are fierce combatants with decent melee defense, and consistently overthrow the assumption that casters are fragile ranged opponents.
Battlemagi may be promoted to Warmagi at Lvl 40.


BattleMage Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Staff Mastery (Passive)
1/5
Lv. 21
10
Battle Hit Lv1
Permanently increase physical and magical attack power by +20.
 
Battle Hit (Passive)
1/3
Lv. 20
5
-
Attack enemies in front, with the last attack pushing enemies back. Number of attacks are equivalent to the skill level.
 
Fire Emblem (Active)
1/5
Lv. 20
20
-
Fire a slow energy ball that rips through all enemies in its path.
 
Energy Condensation
1/5
Lv. 21
15
Fire Emblem Lv1
 
Magic Missile (Active)
1/5
Lv. 23
20
Fire Emblem
Fire 2 missiles that homes in on the target and causes explosive damage to up to 5 enemies near its zone of impact.
 
Tornado (Active)
1/5
Lv. 22
15
Fire Emblem Lv1
Creates a tornado that hurls up to 5 enemies into the air with heavy damage.
 
Mana Shield (Active)
1/5
Lv. 20
20
-
Magical shield that absorbs 30% damage. 1 point of damage absorbed reduces 1 MP.
 
Cloud Kill (Active)
1/5
Lv. 24
20
Mana Shield Lv2
Enemies caught in the fart attack are dealt damage equivalent to 40% of your MATK, and inflicted with the Intoxication status, reducing 15 HP per second for 24 secs.
 
Deadly Poison (Passive)
1/5
Lv. 25
15
Cloud Kill Lv1
 
Blizzard (Active)
37
Lv. 27
25
Tornado Lv2
Cast an ice storm that has a 20% chance to inflict Freeze, trapping targets in range.

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Archers are ranged physical-damage combatants proficient at swift hit-and-run tactics. Besides making up for low damage-per-hit with an extremely high attack rate, Archers are also dangerous for their ability to launch opponents into the air, thereby incapacitating them while racking up the damage with lightning-quick shots.
Archers may be promoted to Hunters or Rangers at Lvl 20.


Archer Base Job Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Moonwalk (Active)
1/1
Lv. 1
15
None
Slide back a short distance in battle.
 
Moonwalk Shot (Active)
1/1
Lv. 2
20
Moonwalk Lv1
Fire arrows while casting Moonwalk. Attacks up to 5 enemies.
 
Rising Arrow (Active)
1/5
Lv. 1
15
-
Attack and launch 2 enemies into the air.
 
Bow Mastery (Passive)
1/5
Lv. 2
10
-
Increase attack power by 10 when using bows.
 
Anti-air Shot (Active)
1/5
Lv. 2
15
Rising Arrow Lv1
Fire aerial shot at 1 airborne enemy, spending 1 MP per shot. Pressing Z also executes the skill.
 
Shootdown (Active)
1/1
Lv. 2
15
Rising Arrow Lv1
Fire 3 arrows down on 3 enemies while in mid-air, causing them to be launched slightly. Can be cast by pressing Down + Attack.
 
Double Strike (Active)
1/5
Lv. 3
15
Anti-air Shot Lv1
Fire a quick double shot to the front with a shorter firing range than normal attacks.
 
Multishot (Active)
1/5
Lv. 3
20
Shootdown Lv1
Fire 3 arrows horizontally to the ground, attacking enemies in a conical range. If only a single target is in range, all shots will land on it.
 
Re-launch (Active)
1/1
Lv. 4
10
Shootdown Lv1
Attack up to 3 incapacitated enemies and launches them into the air.
 
Rapid Step (Passive)
1/2
Lv. 5
50
-
Increases movement speed by +20.




Longbow-wielding Hunters are "children-of-nature" in tune with its many creatures and powers. They specialize in summoning attacks and control tactics which slow down and trap opponents. Hunters are resourceful ranged warriors proficient in using disruptive skills and crowd control tactics to trap enemies before going in for the kill.
Hunters may be promoted to Trappers at Lvl 40.


Hunter Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Bleed (Active)
1/5
Lv. 20
15
-
Throw a book that attacks up to 5 enemies, dealing 10 HP damage per sec.
 
Bird Watching (Active)
1/5
Lv. 20
20
-
This deadly aspect of the ferocious chicken grants +4 STR, +4 AGI, and +50 physical attack power for 15secs.
 
Acid Arrow (Active)
1/5
Lv. 22
15
Bleed Lv1
Fire an acid arow that pierces up to 5 enemies in range, dealing 10 HP damage per second over 15secs, and decreasing their physical defense by 10%.
 
Arrow Shower (Active)
1/5
Lv. 21
15
-
Cast a shower of arrows in front of you, attacking 3 enemies within range radius and granting up to 8 combos.
 
Hallucination (Active)
1/5
Lv. 23
15
Bird Watching Lv1
Hypnotize enemies to increase Evasion rate by 25% for 15secs.
 
Advanced Bow Mastery (Passive)
1/5
Lv. 20
15
-
Amplifies physical attack power by 4% when holding a bow.
 
Sharpshooting (Active)
1/5
Lv. 25
15
Acid Arrow Lv1
Fire an arrow that penetrates all enemies standing in line.
 
Rocket Launcher (Active)
1/5
Lv. 25
20
Arrow Shower Lv2
Fire a rocket that explodes and knocks down up to 6 enemies in front.
 
Mesmerize (Passive)
1/5
Lv. 24
15
Hallucination Lv1
Upgrade Hallucination skill to include 12% chance of reflecting 100% incoming damage onto your enemy.
 
Netbind (Active)
1/5
Lv. 26
20
Acid Arrow Lv2
Cast a spider web to the front, which snares 3 enemy targets for 3 secs and blocking certain skills from being cast by your victims.
 
Wolf Rush (Active)
1/5
Lv. 27
20
Rocket Launcher Lv1
Summon an ice wolf to attack 3 enemies in front of you with a 5-combo hit.
 
Disruption (Passive)
1/5
Lv. 27
10
Netbind Lv1
Upgrades Netbind to damage HP and cast Slow effect on victims.




Part of an elite Special Ops force, speedy and disciplined Rangers easily top the chart for highest attack-rate in Dragonica. Having survived the harsh training required for entry into the force, they have become masters of military tactics and elevate the common crossbow into a weapon of mass destruction.
Rangers may be promoted into Ballista at Lvl 40.


Ranger Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Crux Shot (Active)
1/5
Lv. 20
15
-
Amplify physical attack power by 12% for next attack.
 
Homing Missile (Active)
1/5
Lv. 20
15
-
Fire a bazooka at up to 3 enemy targets in mid-air.
 
Aerial Flurry (Active)
1/5
Lv. 20
10
-
Fire arrows downward once while airborne, by pressing Forward + Attack in mid-air.
 
Random Shot (Active)
1/5
Lv. 21
20
Crux Shot Lv1
Fire dual arrows simultaneously with 50 additional physical attack power, for the duration of 15secs.
 
Accelerator Tuning (Passive)
1/5
Lv. 21
10
Homing Missile Lv1
Tune up rocket launches for extra power.
 
RPG-7 (Active)
1/5
Lv. 22
20
Homing Missile Lv1
Fire a bazooka that launches 3 enemies into the air.
 
H.E. Grenade (Active)
1/5
Lv. 23
20
-
Throw 1 grenade that attacks 5 enemies.
 
Gatling Rush (Active)
1/5
Lv. 23
20
Random Shot Lv1
Whip out a machine gun to attack up to 10 enemies at once.
 
Composite (Passive)
1/5
Lv. 25
15
H.E. Grenade Lv1
Use higher grade gunpowder to upgrade damage of the H.E. Grenade.
 
Autoshot System
1/5
Lv. 24
25
RPG-7 Lv1
Summon a tank that attacks enemies with 150% of caster’s physical attack power. Tank will attack any enemy within range.

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Growing up in the harsh backalleys was all the training these elusive denizens needed to become the premier melee-damage dealers of Dragonica . Combining agility and power, these claw-wielders are able to deal huge amounts of burst damage up-close, with the primary objective of taking down enemies before receiving much damage themselves.
Thieves may be promoted to Jesters or Assassins at Lvl 20.


Thief Base Job Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Air Combo Launch (Active)
1/5
Lv. 1
15
-
Attack up to 2 enemies and launch them into the air.
 
Aerial Frenzy (Passive)
1/5
Lv. 2
15
Air Combo Launch Lv1
Hits 2 airborne enemies with a vicious spinning attack. The more times you press Attack, the more the hits.
 
Cutdown (Active)
1/5
Lv. 2
20
Air Combo Launch Lv1
Delivers a downward smash in mid-air, attacking 2 enemies and re-launching them into the air.
(Down arrow + Attack)
 
Rocket Punch (Active)
1/5
Lv. 3
15
Cutdown Lv1
Fire a punching glove at 3 enemies in a line, dealing damage and 50% chance of Lv1 Stun effect.
 
Nozzle [?] Tuning (Passive)
1/5
Lv. 5
10
Rocket Punch Lv1
Upgrade exhaust system of Rocket Punch to increase speed and damage.
 
Somersault Kick
1/5
Lv. 3
15
Aerial Frenzy Lv1
Attack 2 enemies with somersault kick and launch them into the air.
 
Re-launch (Active)
1/5
Lv. 4
15
Cutdown Lv1
Re-launch 2 incapacitated enemy targets into the air.
 
Venom (Active)
1/5
Lv. 4
20
-
Release a poison cloud that affects up to 2 enemies for 10secs. Victims will be Intoxicated and lose 15 HP/sec for duration of affliction.
 
Vitality (Active)
1/5
Lv. 4
20
-
Increases Health of all party members within range by +2 for 30secs.
 
Dexterity (Active)
1/5
Lv. 7
20
Vitality Lv1
Increase Agility of all party members within range by +2 for 30secs.
 
Double Attack (Passive)
1/5
Lv. 1
15
-
Generates 58% chance to execute extra combo hits at 60% attack power on alternate attacks.




A coalition of Thieves who resolved to leave their shady past behind, Jesters seek to take all the sorrow of the world upon themselves in exchange for joy and laughter. But don't mistake their congeniality for weakness. Jesters can deal out pain in equal measure. These dangerous clawed-brawlers are a sight to behold in combat, with their powerful Area-of-Effect attacks, and flashy diversionary tactics.
Jesters may be promoted to Harlequin at Lvl 40.


Jester Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Exit (Active)
1/1
Lv. 20
20
-
"I'm a box, I'm a box, I'm a box, I'm a box..."
 
Rolling Stinger (Active)
1/5
Lv. 20
20
-
Emite electricity to attack up to 3 enemies nearby.
 
Claw Mastery (Passive)
1/5
Lv. 20
10
-
Increase physical attack power by +25 when using claws.
 
Final Decision (Active)
1/5
Lv. 22
20
Rolling Stinger Lv1
Cast spinning attack that damages up to 3 enemies in vicinity.
 
Burrow (Toggle)
1/5
Lv. 21
20
Exit Lv1
Burrow into the ground and conceal yourself for 3MP/sec until untoggled.
 
ESP (Active)
1/5
Lv. 21
15
None
Read opponents' minds to predict their next move for 15secs. Increases Evasion.
 
Motion Capture (Passive)
1/5
Lv. 23
10
ESP Lv1
When using ESP, stacks 6% Evasion rate to amplified rate, and decreases incoming damage by 2%.
 
Hyper Strength (Active)
1/5
Lv. 24
20
Motion Capture Lv1
Increase STR of all party members within range by +2 for 30secs.
 
Intelligence (Active)
1/5
Lv. 25
20
Hyper Strength Lv1
Increase INT of all party members within range by +2 for 30secs.
 
Upper Screwdriver (Active)
1/5
Lv. 24
25
Final Decision Lv1
Throw a powerful spinning upper-cut at 3 enemies in vicinity to launch them into the air.




"To live, no action is cowardly." So say the masters of stealth and poison. Functioning like melee snipers, Assassins trade claws for sleek katars and are trained for fast single-target kills and evasionary tactics. Capable of stealthing in combat and attacking while burrowed, they are notoriously tricky to fight and are also able to block attacks for damage mitigation in combat.
Assassins may be promoted to Ninjas at Lvl 40.


Assassin Skills

Icon
Skill Name
Skill Level
Minimum Req. Level
Skill Points Cost Per Level
Prerequisite Skill(s)
Description
 
Poison Crasher (Active)
1/5
Lv. 20
25
-
Lace your weapon for with Lv1 Serious Poison for 40secs.
 
Claw Blocking (Passive)
1/5
Lv. 20
20
None
Increase chance to block attacks by 5% when using Katars.
 
Ambush (Active)
1/5
Lv. 20
10
-
Attack up to 3 standing, fallen or air-borne enemies, causing instant damage.
 
April Fool (Active)
1/5
Lv. 21
20
Poison Crasher Lv1
Attack up to 3 enemies, lowering their physical and magical attack damage to 1 for 5secs.
 
Violent Blow (Active)
1/5
Lv. 22
20
Ambush Lv1
A rapid 5-hit combo that attacks up to 3 enemies.
 
Throwing Dagger (Actice)
1/5
Lv. 21
20
Claw Blocking Lv1
Throws a dagger at a single enemy that will knock it down.
 
Burrow (Toggle)
1/5
Lv. 20
20
None
Burrow all ninja-like into the ground. Consumes 3 MP per sec until skill is untoggled.
 
Shadow Walk (Toggle)
1/5
Lv. 22
20
Burrow Lv1
'Cloak yourself and sneak around undetected. Movement Speed decreases to 81% and consumes 20 MP every 3 seconds when toggled.
 
Gimlet
1/5
Lv. 21
25
Burrow Lv1
Only usable during Burrow status. Sends serrated blades screaming at enemies in a line.
 
Dagger Mastery (Passive)
1/5
Lv. 22
20
Throwing Dagger Lv1
Increases damage of Throwing Dagger skill and increases number of dagger thrown to 3.
 
Swift Attack (Active)
1/5
Lv. 27
25
Violent Blow Lv2, Shadow Walk Lv2
Attack up to 2 enemies so fast it looks like you are teleporting.