AK'KKA SkiLLs Return Of Warrior

AK'KKA CLASSES





Of all the Ak'Kan Combatants, Attackers are the most physically aggressive and dangerous. As their STR increases, so do their accuracy, evasion, and speed - and they can deal fatal blows in combat faster than their brethren, the Templars. There appears to be no limit to their power. Utilizing special "Skill Arms", ancient technological devices that enhance battle skills, amplifies their deadly combat skills.

Their great strength compensates for a low HP. They cannot bear shields, making them far more vulnerable to physical attacks.


STR Damage, Accuracy, Evasion, MP Max Value, Defense, Speed, Magic Resistance
CON HP Max Value, HP Recovery

Templars are the shield-men of the Ak'Kan, walking fortresses who grow ever stronger in direct relation to their CON. Each time a Templar levels up, he automatically gains CON - his HP is inherently high enough to match the Human Defender. Unlike other male Ak'Kan, Templars can significantly improve their defense by utilizing special "Guard Arms".

Because they focused on protection rather than destruction, a Templar's accuracy, evasion, and speed are quite low - and the stronger they are defensively, the weaker their offense.


STR Damage, Accuracy, Evasion, MP Max Value, MP Recovery, Magic Resistance
CON Defense, HP Max Value, HP Recovery

Gunners are the long-range support for Templars and Attackers, a living artillery barrage. Although they are fairly weak in close range combat, they are immensely powerful from afar when they fire their Gun Arm, as long as they remain free from enemies with the Net skill.

Gunners that focus primarily on enhancing their DEX stat will prefer to utilize a "hit and run" strategy, while STR focused Gunners can utilize a "turret" type strategy.


STR Damage, HP Max Value, HP Recovery, MP Max Value, MP Recovery, Magic Resistance
DEX Accuracy, Evasion, Speed



SKILLS  





Hard Hit I None INSTANCE Each level STR + 10
SlugIISTR 70+INSTANCEEach level STR + 10
BashIIISTR 130+INSTANCEEach level STR + 10
PummelIVSTR 190+INSTANCEEach level STR + 10
Delivers a strong melee attack to the enemy that taunts and slows.
Blade MasteryINonePASSIVEEach level STR + 10
Blade MasteryIISTR 70+PASSIVEEach level STR + 10
Blade MasteryIIISTR 130+PASSIVEEach level STR + 10
Blade MasteryIVSTR 190+PASSIVEEach level STR + 10
Boosts Blades effectiveness but does not improve the Attack Arm.
Improved CriticalINonePASSIVEEach level STR + 8
Improved CriticalIISTR 60+PASSIVEEach level STR + 8
Improved CriticalIIISTR 108+PASSIVEEach level STR + 8
Improved CriticalIVSTR 156+PASSIVEEach level STR + 8
Increases the probability and damage multiplier of critical hits.
WillpowerINonePASSIVEEach level STR + 10
WillpowerIISTR 70+PASSIVEEach level STR + 10
WillpowerIIISTR 130+PASSIVEEach level STR + 10
WillpowerIVSTR 190+PASSIVEEach level STR + 10
Increases MP recovery and magic resistance.

Crusher Mastery I None PASSIVE Each level CON + 8
Crusher MasteryIICON 60+PASSIVEEach level CON +8
Crusher MasteryIIICON 108+PASSIVEEach level CON +8
Crusher MasteryIVCON 156+PASSIVEEach level CON +8
When using Crusher Weapon, it increases its effect.(Does not affect the Attack Arm's attack.)
Split LifeINoneINSTANCEEach level CON +8
Vital RechargeIICON 60+INSTANCEEach level CON +8
FellowshipIIICON 108+INSTANCEEach level CON +8
Blood for AllIVCON 156+INSTANCEEach level CON +8
Allows strength to be shared with an ally.
Extra LifeINonePASSIVEEach level CON +8
Extra LifeIICON 60+PASSIVEEach level CON +8
Extra LifeIIICON 108+PASSIVEEach level CON +8
Extra LifeIVCON 156+PASSIVEEach level CON +8
Increases maximum strength.
Harden SkinINoneCASTEach level CON + 8
Skin BuffIICON 60+CASTEach level CON + 8
Stone SkinIIICON 108+CASTEach level CON + 8
Iron SkinIVCON 156+CASTEach level CON + 8
Increases defense ability of oneself.
ToughnessINonePASSIVEEach level CON +8
ToughnessIICON 60+PASSIVEEach level CON +8
ToughnessIIICON 108+PASSIVEEach level CON +8
ToughnessIVCON 156+PASSIVEEach level CON +8
Raises physical defense.

Flexibility I None INSTANCE Each level DEX + 8
DodgeIIDEX 60+INSTANCEEach level DEX + 8
EvadeIIIDEX 108+INSTANCEEach level DEX + 8
IllusionIVDEX 156+INSTANCEEach level DEX + 8
helps to evade some physical attacks and skills.
Claw MasteryINonePASSIVEEach level DEX + 8
Claw MasteryIIDEX 60+PASSIVEEach level DEX + 8
Claw MasteryIIIDEX 108+PASSIVEEach level DEX + 8
Claw MasteryIVDEX 156+PASSIVEEach level DEX + 8
Improves Claw proficiency but does not improve a Knife Arm use.
EvasionINonePASSIVEEach level DEX + 8
EvasionIIDEX 60+PASSIVEEach level DEX + 8
EvasionIIIDEX 108+PASSIVEEach level DEX + 8
EvasionIVDEX 156+PASSIVEEach level DEX + 8
Increases the probability of avoiding a hit.

Magic Missile I None CAST Each level INT + 10
Dual MissileIIINT 70+CASTEach level INT + 10
Runed ArrowIIIINT 130+CASTEach level INT + 10
CometIVINT 190+CASTEach level INT + 10
Fires a mana projectile at a target enemy.
Bloody ManaINoneINSTANCEEach level INT + 10
Blood OfferingIIINT 70+INSTANCEEach level INT + 10
Blood SacrificeIIIINT 130+INSTANCEEach level INT + 10
Blood BequestIVINT 190+INSTANCEEach level INT + 10
Sacrifices the caster's life force in exchange for an infusion of mana.
GreaseINoneCASTEach level INT + 10
TrapIIINT 70+CASTEach level INT + 10
CaptureIIIINT 130+CASTEach level INT + 10
SnareIVINT 190+CASTEach level INT + 10
Immobilizes enemies. Increase spell level Improves range, area, and duration. Unaffected by Mana Shield or Flexibility.
SerenityINonePASSIVEEach level INT + 10
SerenityIIINT 70+PASSIVEEach level INT + 10
SerenityIIIINT 130+PASSIVEEach level INT + 10
SerenityIVINT 190+PASSIVEEach level INT + 10
Increases maximum MP and decreases skill recharge times.

Life Aura I None CHANT Each level WIS + 10
Chant of HealIIWIS +CHANTEach level WIS + 10
Healing AuraIIIWIS +CHANTEach level WIS + 10
Ward of HealingIVWIS +CHANTEach level WIS + 10
Increases the HP and MP Recovery of the party.
EncourageINoneCASTEach level WIS + 10
PrayerIIWIS +CASTEach level WIS + 10
BlessIIIWIS +CASTEach level WIS + 10
BenedictionIVWIS +CASTEach level WIS + 10
Increases the Attack and Defense of the party.
Inner SightINonePASSIVEEach level WIS + 10
Inner SightIIWIS +PASSIVEEach level WIS + 10
Inner SightIIIWIS +PASSIVEEach level WIS + 10
Inner SightIVWIS +PASSIVEEach level WIS + 10
Allows increased HP and MP recovery through introspection and meditation training.